000 | 00720cam a2200193 i 4500 | ||
---|---|---|---|
020 | _a9783110725544 | ||
082 | 0 | 0 |
_a658.40353 _bBRE |
100 | 1 | _aBreuer, Henning, | |
245 | 1 | 0 |
_aGamification for innovators and entrepreneurs : _busing games to drive innovation and facilitate learning / _cHenning Breuer, John Bessant, Sune Gudiksen. |
260 |
_aBerlin _bWalter de Gruyter _c2022 |
||
300 |
_a219 pages : _billustrations (chiefly color) ; _c25 cm |
||
504 | _aIncludes bibliographical references (pages 193-211) and index. | ||
650 | 0 | _aGamification. | |
650 | 0 |
_aTechnological innovations _xManagement. |
|
650 | 0 | _aEntrepreneurship. | |
700 | 1 | _aBessant, J. R., | |
700 | 1 | _aGudiksen, Sune, | |
942 |
_2ddc _cBK |
||
999 |
_c22776 _d22776 |