Media management and artificial intelligence : understanding media business models in the digital age / Alex Connock.
Material type: TextLanguage: English Publication details: London : Routledge, Taylor & Francis Group, 2023.Description: vi, 336 pages ; 23 cmISBN:- 9781032100944
- 302.23068 CON
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Books | Institute of Public Enterprise, Library S Campus | 302.23068 CON (Browse shelf(Opens below)) | Available | 48124 |
Includes bibliographical references and index.
SECTION A: PRINCIPLES
Business models in media, and the basic tools of AI
(1) Introduction
A four section approach: Principles, Platforms, Producers, Pioneers.
(2) Media Management & Artificial Intelligence
The radical impact of AI on the media business
(3) Media Business Models
A four stage value creation model for each media segment: Development, Production, Distribution, Monetisation
(4) Overview of AI
Radical new tools are available to media management and beyond
SECTION B: PLATFORMS
The engines of media distribution
(5) Games
AI is powering game platforms, and games are powering AI
(6) Social Networks
The defining distribution platform of the digital age
(7) Streamers
An entirely new media industry is defined by its use of AI
(8) Broadcasters
Existentially threatened, pivoting to video on demand, and fighting back
(9) Digital Publishers
News sites and social channels now share revenue models and AI technologies
SECTION C: PRODUCERS
Content creation at scale - and the transformative impact of AI
(10) Scripted
Digital-driven change in production and distribution models
(11) Entertainment
A rapidly globalised content footprint
(12) Factual
Merged distribution channels have changed a traditional industry
(13) Marketing Content
Video content is now used in marketing at unprecedented scale and range
(14) Creators
A new, global, democratic model of media ownership
(15) Music
A business model transformed by technology, from creation to monetisation
SECTION D: PIONEERS
New sectors building the future of media production and distribution
(16) Podcasters
A digital-driven content development factory
(17) Esports
A new digital business, but with echoes of 20th century models
(18) The Metaverse
A virtual world that does not yet exist still has growing momentum
(19) Future of the Media Business
Challenges and opportunities for media management in the age of AI
Index
This cutting-edge textbook examines contemporary media business models in the context of Artificial Intelligence (AI) and digital transformation. AI has dramatically impacted media production and distribution, from recommendation engines to synthetic humans, from video-to-text tools to natural language models. "AI is really the change agent of the media industry," answered a natural language generation model when AI was ‘asked’ about the subject of this book. "It will open incredible opportunities." This book seeks to explore them.
The media is examined through four sections. ‘Principles’ maps business models and the key tools of AI. ‘Platforms’ covers distribution channels in Games, Streamers, Social Networks, Broadcast and Digital Publishing. ‘Producers’ covers the engines of content-making, including Scripted, Entertainment, Factual, Content Marketing, Creators and Music. Finally, ‘Pioneers’ covers emerging sectors of Podcasting, Esports, the Metaverse and other AI-driven developments. Then in each chapter, a standard value creation model is applied, mapping a single sector through development, production, distribution and monetisation.
Diverse case studies are analysed from India, Nigeria, South Korea, South Africa, France, the Netherlands, the US, the UK, Denmark and China – around creative entrepreneurship, revenue models, profit drivers, rights and emerging AI tools. Questions are provided for each case, whilst chapter summaries cement learning.
Applied and technology-focused, this text offers core reading for advanced undergraduate and postgraduates studying Media Management – or the relationship between Entertainment, Media and Technology. Online resources include chapter-by-chapter PowerPoint slides and an Instructor’s Manual with further exercises and case studies.
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